Tuesday, 17 November 2015

Animation Project screenshots

These are the pictures of all the different layers Iv used to make my animation function properly. I had draw the images myself and make it look as good as possible. When i finished drawing my chosen object, depending on what is animated and what isn't, i then converted what I drew to a graphic or a movie clip if its intended to move. When I was making movie-clips I make classic tweens to start animating it. The movie-clips i have in my overall project is the, walk cycle; helicopter; car, background. I then structured when certain things will appear in the time frame.


This is the walk cycle layer that involves the character walking to the vehicle to enter it.


 This is the front view of my self-made helicopter 


 I had to make a side view of my helicopter for a different part



Sunday, 15 November 2015

Audience research

                                         Audiences effectiveness and methods

Audiences:


One of the most popular techniques currently being used by digital advertisers, audience targeting involves buying and serving ads to a specific audience segment, whether it’s gender, household income, age group, education level, relationship status or hundreds of other specific demographic attributes. The information is typically derived from a combination of both first-party and third-party data, and can easily be selected when deciding how much to bid on available media inventory.

Behavioural:

Where audience targeting takes into account what a person looks like, behavioral targeting focuses on what a person does. This is the process of selecting prospects based on their online activities and specific actions they’ve taken a website. Most commonly, these are measurable Web events like what pages a person has visited, what products they’ve viewed or what conversion events they’ve attempted.

Retargeting:

Retargeting has earned a less-than-stellar reputation as most people associate it with those ads that follow you across the Web. You know the ones. You looked at a pair of sneakers for a few seconds and now every site you see has ads for those exact same pair of kicks. But in spite of its negative association, retargeting happens to be very effective. In fact, 90% of marketers say it’s as effective as search. With programmatic, you can evaluate and bid on individual users who have already visited your site, letting you effectively buy audiences at scale by matching behavioral cookie data with it.

Geotargeting:

Just what its name implies, geotargeting is the method of delivering highly specialized and highly targeted messages that are customized based on identity and behavioral profiles layered onto a specific geographic area, down to the zip code level. It also often enables targeting by IP address.

Cross-Device:

Cross-device targeting is the ability to serve targeted advertising to prospects across multiple digital devices based on an understanding of how and when they may be using a specific device. Essentially, it's another flavor of retargeting because it enables you to retarget an ad on one device, knowing buyers have seen an ad or visited your site on another device. Naturally, there are more complexities involved in this form of targeting.

Contextual:

Similar to the traditional method of buying advertising based on editorial relevance, contextual targeting looks at the category or keywords of a website page a customer is viewing and then serves them ads that are highly relevant to that content. The difference is marketers can bid on specific keywords and topics across the Web and have their ad served next to related articles.

Tuesday, 10 November 2015

Alternative Cities Animation Project

I have researched certain details on what my animation is going to be based on such as the city that its going to be in. Also the form of transportation my character is going to use to get to another location. I also took a walk cycle from the internet to use in the animation.





My storyboard is going to consist of 6 different sequences. 1. is my character walking to the helicopter. 2. is him entering the helicopter and taking off. 3. My character arrives in NYC 4. is him descending to the road. 5. He gets into his car. 6. Speeds off into the distance.



So far on flash i have gotten half way through tracing over a walk cycle that i imported onto it using the pen tool.



Wednesday, 4 November 2015

Horse Walk Cycle

 Horse walk cycle animation




The tools and techniques i used to create this animation included; pencil tool, fill bucket, convert to symbol (graphic, movie clip), classic movie tween, free transform, rectangle tool, oval tool.

I used templates i downloaded to trace from using the pencil tool and i converted it into a movieclip so i could start animating. I then smoothed the block like edges out to make it look more realistic.

I then made a new layer for my background and used rectangle tool to triple the size of my space to create enough room for clouds, trees etc. I broke the rectangle apart so that i could draw on it. I split the rectangle in 2 separate parts with the pencil and filled it with the colours of  my choice. Using oval tool i made clouds and trees and deleted the stroke so it was 1 solid colour.

I put my animation onto the background and it was done.

What i had trouble with was drawing over the different shapes i made or that i downloaded from the internet because i forgot to break them apart. Also i didn't switch my pencil to smooth when i was tracing the walk cycle.

The whole animation on the movie clip went quite well and i'm proud of how it looked at the end compared to the initial animation in the beginning. 

My improvement would come with experience of used tweens and getting used to the different symbols and what they do.

Tuesday, 3 November 2015

Car Animation Evaluation

Car Animation




I downloaded the separate car parts and put them together. I then animated each of the parts (Car body, 2 wheels, fumes) using classic tweens. I copied each key frame on the different layers and moved them to a later period in the time frame, moving the angles of the parts each time.

I found doing this very easy as is everything up to now that iv made using flash.

Nothing went wrong that wasn't easily correctable .

Wednesday, 21 October 2015

Animation

This is my first object i animated in flash. I converted the square to a symbol by going to modify. I then inserted another key frame further down the timeline and created a classic tween by right clicking on the grey area. A tween creates a space on the timeline that allows converted symbols to be moved between key frames.


After a bit of practice i created my own little animation of a car driving over a ramp using the same techniques I learned from creating the square animation.


Today i have learnt how to animate in flash using keyframes and tweens. I learnt how to tell whether each keyframes have content and which ones don't and how to make shapes into symbols to make them move.

I used a number of methods to make my animation such as: Start frame, Key frame, End frame, Classic tween. Free transformation,

I found this incredibly easy with little effort made because flash for me is simple so everything went well.

I would improve by putting more objects or making my own shape and animating it from scratch without using the internet.


Tuesday, 20 October 2015

Flash seahorse project

Notes:

Flash Animation: File import to put an image on screen. once image is on screen. it makes a keyframe which is a representation of time, if their is no content it makes a blank keyframe. Main tools: selection tool, sub-selection tool, free transform. Right click - break apart (lasoo tool). Cannot put shapes over others because it deletes whats in the background.


Tools i used include, Selection tool (moves objects around), Sub-selection tool (alters vertexes), Free transformation tool (allows scale and rotation to be changed), Line tool, Oval tool, Paint bucket tool

Everything went well. drawing the outline for the seahorse was easy and very good. The eye that i made was perfect. Filling the main body of the shape with my own colour went ok. The sub-selection tool and regular selection tool was especially helpful when it came to making the overall shape of the body smooth and not computerized because it allowed me to smoothen up edges and correct the lines.

What didn't go so well was the fact that i had to use radial colours on my design because i couldn't work out what was wrong with the linear section.

Target: bring a notepad for easier access to notes i make.



Wednesday, 7 October 2015

Alternative city project


I am going to come up with my own fantasy/futuristic/nature/alien/ environment. First, i will make thumbnails for what kind of perspective i will be drawing in. I will then take 2 ideas that i have come up with and develop them further. I will then choose between both of them which one i will take and create on Photoshop. 

I got some digital concept art that i like to inspire me and give me ideas on how my own design should look and what perspective i should work in. Also each piece of work listed below has its own theme which makes me think what type of theme do i want mine to be set in and whether or not it sends a message in the scene.





I chose this one because i like the attention to detail it has. Also its very complex in the way the castle is shaped and shows great depth and contrast between the shades and different tones.





This image uses minimal colours however they are very bright and has a sense of freedom and adventure feel to it so captures imaginations.






This piece of artwork shows a very different way of living and the individual buildings are very unique.





This picture shows an amazing contrast between light and dark/shadows. It also show extensive creativity and shows just how open-minded we can be.




To get some ideas and even more inspiration i then used a mind-map to plot many different themes and environmental settings that i can do. 


Review - What i have done to start off producing my work is create a mind-map to come up with as many themes that i can to base my design around as possible. I had a lot of creative ideas that suit me and what i like so it went fairly well and was effective and useful. I was never stuck for ideas so nothing went wrong during this part. My improvement to this work is to come up with unusual and different themes that others won't think of to make my work especially stand out.








I drew some thumbnails drawing of a variety of different perspectives that i could draw my design in.



Review - Number 3. I drew a floating city in a 2 point perspective. The overall shape is the way i wanted it to look. However it wasn't neatly drew. To improve i would research and practice 2 point perspectives.

Number 5. I drew  some mountains and a zip line. It went well in all aspects and i used cross-hatch. What didn't go as well was that it lacked in physical object and ideas that i could put on the image. My improvement would be to put more features into the scene.


1st sketch.


Review - For this sketch i have drew a floating city on a bigger scale with a first draft of buildings because i know how to to do 1 point perspective city buildings. It took quite a bit of time to complete the rock base of the design but everything went to plan. Nothing went wrong that i couldn't easily change. I could improve by implementing more shading techniques onto it to make it stand out. 




























Clouds



This is a picture of some clouds i made using the brush. I made a custom brush preset using lasso tool by making a shape and then filling the shape black and white using the gradient tool.

I then went into my brush settings to change the capacity jitter and flow jitter so that it wouldn't have a solid and dark look to my brush all of the time. Also i changed the control type of the pen to pen pressure so that i would have more freedom on how solid the colour is.

Monday, 5 October 2015

My arcade machine project

This week I am going to be designing my own retro arcade machine from scratch on 3D max. I've done some research already by looking at some existing images of arcade machines online to base my own sketches and ideas and implement them onto my final design.











These are my first ideas and designs of my own arcade machine. I have labeled the different sides of the machine so i can look at it and imagine it from different perspectives.



This is a final image of my arcade machine rendered with my own texture that I made using
Photoshop.


I incorporated what i have learnt from the start of the course to attempt to make an arcade machine on 3ds Max. This render is my final almost completed model i ended up with.

My positives were that my knowledge of the software has grown a lot, and skills that i have been taught have been very useful and easy to use. I put a screen onto it as well as the buttons and my logo design as well. The design look like an actual retro arcade machine. Their is nothing wrong with anything, only things that are missing. The texture turned out exactly as i hoped it would. i enjoy the way we are currently learning and how it varies between different techniques and skills we do each day.

However, what makes the work difficult or more time-consuming than it should is that remembering all the shortcuts for different tools is proving difficult which slows my work rate down. Another downfall to my overall finished project was that i didn't make the glass screen transparent so that i people could see the inner screen where the game will be displayed. Also, my arcade machine doesn't have a joystick. My time-keeping was lacking a bit because i forgot where certain tools are.

Target: To at least remember more shortcuts for tools that I use a lot and maybe more other tools too. Better time-keeping. Make more notes and write them in a way that i understand instead of copying.














Wednesday, 30 September 2015

logo


This is my initial idea for my logo. Its not very much because i wasn't inspired and motivated by anything i found online or anywhere else. My first idea was to make my logo with only lines or boxes.
I wanted to do this because i would have the freedom to easily change and alter certain things, also it was easy to make the logo 3D.



These are my thumbnails that I made prior to my sketches and is where my sketches were based off of above.




Tools - lines tool, scissors tool, pen tool

 I made the letters seperately and grouped it at the end just I case I made a mistake. I did the same with my C letter. By deleting some of the C lines I made it look like it was behind the A so it would look better.

This is my finished logo for alternative cities. What I made is very simple however it is realistic and I could see the logo being used for different things in real life. the only thing I needed to do next to make it look official is to fill it with a gradient colour.

Tuesday, 29 September 2015

My Tank

My Tank (Photoshop)



This is a tank that i made using Photoshop. The tools i used to make this image were mostly lasso tool and use of gradient to put blended colour onto it to give the picture a 3D look to it by changing the way the light hits the different areas of the tank  and to give it depth.

 I traced the image and added layers. I changed the layout of the construction lines by putting multiply onto it so that i could draw and fill the layer over top of it to make sure that what i was doing was accurately drawn. 

Concept Art

My first concept digital art attempt.



Tools: Brush, Eraser (soft), Paint Bucket (over layer)

I made this using a total of 5 different layers. Mountains, Hills, Valleys, Close-up and Over layer. I used the brush tool to make all of this by editing its layout and gradient to soft and hard for lighter and darker areas.

Monday, 28 September 2015

Gta - facts, statistics and opinions

Ø  Gta launched in 1997.
Ø    Announced that the game had earned Rockstar £500 million in 24 hours.
Ø  The game sold 250,000 more copies than the previous record-holder, Call of Duty: Black Ops, shifting 1.57 million units in 24 hours and 2.25 million copies overall.
Ø  The in-game world is larger than Manhattan in real life when everything is considered to scale.
Ø Rockstar is certainly not afraid to reach deep and break out the big bucks, as the budget for GTA V is reportedly over £170 million ($267.3 million) - only one Hollywood movie has cost more to make, and that was 2007’s Pirates of the Caribbean: At World’s End, which cost a cool £190 million ($300 million) to make


Opinions

Ø The primary accomplishment in Grand Theft Auto V isn’t gameplay. It’s character. Grand Theft Auto V believes so strongly in its characters that everything else — even gameplay — is secondary.

Monday, 21 September 2015

Beginner - 3D Models


I used what i have learned to produce a partially completed elephant model on 3ds max. I drew a box out for a starting shape and used the connect tool to cut up the polygon into different sections. I then select the vertexes and rearrange them to form the base shape for the body of my elephant.



3DS Max - Guide to Making a table and chair.
Steps: Table


1.       Draw out a box.
2.       Put “edit poly” onto the object you have made and click on edges.
3.       Select the edges while holding down ctrl of to select all the edges you want and use the connect tool them.
4.       Go to selection, click on polygon and select all 4 individual polys while holding ctrl to extrude the selected 4 polygons at the same time to make legs on the table.
5.       Once the legs are at the length you want them to be then release the mouse and begin extruding again to make polygons that are inside the base that can be extruded to make supports for the object.
6.       Select the chosen inside polygon’s, then select all of them with ctrl and attach them together using the bridge tool.

7.       Scale the polygon to make a unique shape (optional)